Name:
Clan:
Generation:
Age: (No older then 80 years)
Apparent Age:
Sire:
Nature:
Demeanor:
Clan Flaw:
Attributes (7/5/3)
Physical
Strength: o
Dexterity: o
Stamina: o
Social
Charisma: o
Manipulation: o
Appearance: o
Mental
Perception: o
Intelligence: o
Wits: o
Abilities (13/9/5)
Talents
Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Skills
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Knowledges
Academics:
Computers:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Science:
Technology:
Lores: (provide reason for Lore knowledge in character history, ST will apply dots here as appropriate)
Backgrounds (5 starting points)
Allies:
Clan Status:(may not start above 1)
Contacts:
Fame:
Generation:
Herd:
Influence:
Resources:
Retainers:
Status: (may not start above 1)
Disciplines (4 starting points)
-
-
-
Virtues (7 starting points)
Conscience: o
Self Control: o
Courage: o
Humanity (Conscience + SelfControl):
Willpower (Courage):
Flaws (max 7pts)
Merits
Once your sheet is completed, apply 20 free points with the same costs as the original points. MARK ALL FREE POINTS AS SUCH ON YOUR SHEET. No Abilities may be above three dots before free points are spent, and no abilities over 4 points is possible. All abilities and attributes above 3 receive a specialty.