Portage: Descent into Darkness
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Portage: Descent into Darkness

A WoD RPG based on Vampire the Masquerade V20
 
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January 18, 2015. -14C, clear with a deep frost, unseasonably cold with a damp chill as a cold front sinks in over the area.

 

 Setting and Character Creation

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Setting and Character Creation Empty
PostSubject: Setting and Character Creation   Setting and Character Creation EmptySun Apr 29, 2012 8:01 pm

Portage, a city historically built around the deep shelter of the harbour and the mouth of the river who empties into the basin. Once a major trading port, it grew over the years, morphing into a military base, strategically placed to shield the navy, as well as the fishing fleets. It seems a gifted land, the natural resources abound, from fisheries, farming and trapping, to more recently located natural gas reserves off shore. It is this sprawling metropolis that you call home, and in this sprawl, there are a myriad of choices unfolding before you. Portage is not only the bastion of growth and financial power in these modern nights, it is also a seat of power for the creatures that go bump in the night. While the continued expansion over the years have encroached, crushed and pushed back the Fae and Garou that once called these pristine waters home, in its place, the creatures of darkness and the night have filled in. Beneath the whitewashed glare of the neon lights, it seems a city alive with potential and beauty, but beneath her carefully painted facade, there is the decay and death that follows mankind where ever he deigns to lay his head.

It is a city of extremes, there is rampant poverty, and not just in the Northern Suburbs, larger then many cities across the country, has become the bastion for all that is wrong in the world. Drugs and death stalk its streets and those within its borders have become numbed and immune to the deprivations about them, but this is not to say that all is lost here. Likewise, Oakdale, the bastion of all that is perfect and what every man wants and strives for, is laced with a horrid undertone of death and rot, all carefully gilded over with wealth, passion and pleasure.

In all of this, there are the Kindred, the Cainite and the Anarchs, for how could there not be, the massive city cries out to be taken and used, and where there is fodder, there is the predator. From the Tower to the Sword, there is a battle being waged each night on the streets and in the board rooms of the city. Cunning, devious and creative, the immortals of the city wage their war of the ages, in careful strokes of restructuring, petitions, blackmail, corruption and murder. This undercurrent is the brighter reflection of the very things man finds it simple to do without the prompting of the Blood.

This is where you live, somewhere in this sprawling tangle of civilization, perhaps a small, quaint neighbourhood or on the mean streets, this is your world to paint and create. The world is open to your interpretation, your understanding of what moves and shakes about you and how you will find yourself, your goals and your unlife within the choices that unfold before you. The options are endless, and your movements will create opportunity or bind you to another, each decision shaping you and the world around you further.

The only question is... Who are you?

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PostSubject: Re: Setting and Character Creation   Setting and Character Creation EmptyMon Jun 04, 2012 8:17 pm

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PostSubject: Re: Setting and Character Creation   Setting and Character Creation EmptyTue Jun 05, 2012 2:25 am

There are positives and negatives to starting out as either mortal or Kindred, and it is up to you to weigh these differences in the decision of your character creation. The first and most simple to identify is that there is a different point distribution, the soul who has not yet begun his descent into the darkness is not as strong as the immortal, nor is he able to wield supernatural abilities. These skills are acquired at the moment of Embrace, and the player is able to apply the 'missing' points to their character as per how the character has developed, what clan has decided to bequeath the curse upon him and is a clear indication from the very moment he wakes from the tiny death, realizing that everything has indeed changed.

There are several other factors that should be taken into account before you decide how you will go about delving into the World of Darkness, please read all of these and be aware of the differences, risks and benefits found in each.

Kindred:
You are a neonate, perhaps moving into the realm of the Ancillae, or perhaps only just stepping out from beneath the wings of your Sire, finding your way among the deadly dance of the dead for the first time on your own. You know what it is to be Kindred or Cainite, you understand the politics that move about you and have an understanding that what you know is only the very beginning. You have had time to become accustomed to the change wrought upon you, and have gained a level of acceptance at the cursed state of your being, or even revel in it. You are known in your clan, maybe not famous, but they are aware of who you are, and you have some 'friends' within the ranks of those about you, but you get the distinct feeling that not all are as they appear to be. You are ready to start moving your hand, trying your skills at the intrigue, violence and carefully controlled chaos, and are just as much moved and shaped by the Elders above you. For who are you but all pawns to another.

This being said, you start with a standard character sheet, though receive four points toward Disciplines and an extra five free points. You have a wider base of backgrounds to choose from, and truly creative and detailed character sheets may result in extras being awarded. Beyond this, you have skills and abilities ahead of those only recently embraced, as you understand that you are in over your head and have an idea of what might really be going on.
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PostSubject: Re: Setting and Character Creation   Setting and Character Creation EmptyTue Jun 05, 2012 6:45 am

In a simple break down, the following is applied to either character:

Kindred:
Attributes: 7/5/3 with a starting single dot in each.
Abilities: 13/9/5
Lores: As per character history and discussion with ST, max of three.
Backgrounds: 5
Disciplines: 4
Virtues: 7 with a starting single dot in Humanity, Self Control and Courage.
Merits: At the ST's discretion, indicate how they fit into your background and why your character has this merit.
Flaws: Max of 7 points worth, but indicate how they fit into your background and why your character has this flaw.
Freebee points: 20
-Knows at least two Kindred in the city, has an understanding of the court and will be provided with two 'bonuses' upon completion of a detailed character history.

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